2.4.0.0 Spend XP Talents are the various unique abilities the character has come to possess through training or experience. They include everything from passive bonuses to activated abilities and can even modify how the character uses certain skills.

Most talents have a Governing Characteristic on which they are based. Talents governed by one of a character’s favored characteristics cost less. Some talents have more than one governing characteristic, in which case only one of them needs to be favored to reduce the cost (there is no bonus for having more than one of them favored). Some have none, in which case the character does not need to meet any characteristic requirements and simply pays the base cost. The following sections divide talents into categories and offer descriptions and prerequisites for each.

Talent Levels

Each talent has an associated Talent Level. Talents of higher levels have more powerful effects, as they represent more powerful abilities that are more difficult to acquire. The level of the talent determines the XP cost of that talent. The level also determines a talent’s characteristic requirements. A character must meet the base characteristic score requirement (unmodified by external effects) of at least one of the talent’s governing characteristics before they can purchase it. Some talents have additional requirements, which will be listed with those talents.

If a talent has no listed Governing Characteristic, then there is no need to meet any characteristic requirements and the talent’s cost is always reduced as if it was governed by the character’s favored characteristic.

Talent Costs and Requirements

Talent LevelXP CostCharacteristic Requirement
Novice10025
Apprentice20030
Journeyman30035
Adept40040
Expert50045
Master80050

Favored Characteristic discount

Talents governed by a Favored Characteristic cost 75% of the normal XP (round down to the nearest 5). Only one governing characteristic needs to be Favored - there’s no stacking bonus for more.

Talents without a governing characteristic

Some talents have no governing characteristic. These have no characteristic requirement and are always treated as if governed by a Favored Characteristic for cost purposes.

Learning Talents

The XP cost to learn a talent is based on that talent’s level. Characters must fulfill all requirements for a talent in order to learn it. Learning talents governed by a favored characteristic costs 75% of the regular XP cost (round down to the nearest multiple of 5).

Talent Archetypes

Talents here are organized into archetypal categories and then sorted by Talent Level.

ArchetypeFocusPrimary Characteristics
Engaging and winning fightsStr, Ag, Wp, End, Prc
Mastery of specific weaponsStr, Ag
Movement, positioning, evasionAg
Perceiving, detecting, sensingPrc
Survivability, fortitudeEnd, Wp
Spellcasting and magical craftingWp, Int
People skills and mental pursuitsInt, Prs
Universal talents for any characterVaries

Combat

Talents that directly improve a character’s ability to engage enemies and win fights. Covers offense, defense, specific tactical situations, and unarmed combat.

Novice - Char 25+, 100 XP

TalentChars
BerserkerWp
BrawlerStr, Ag
DuelistStr, Ag
TeamworkPrc

Apprentice - Char 30+, 200 XP

Journeyman - Char 35+, 300 XP

Adept - Char 40+, 400 XP

Expert - Char 45+, 500 XP

Master - Char 50+, 800 XP

Weapon Expertise

All Weapon Expertise talents are Expert tier (500 XP) and weapon-locked - they apply only when using the specified weapon. Organized by weapon category.

Swords

TalentCharsWeapon
BlademasterStr, AgLongsword
Cleaver of MenStrGreatsword
DaishoStr, AgKatana, Wakizashi
Death by a Thousand Cuts, MasterStr, AgKatana, Wakizashi, Requires Daisho
KensaiStrDai-katana
Knife FighterAgDagger, Tanto, Shortsword
Simple, Yet EffectiveStr, AgBroadsword

Axes & Blunt

TalentCharsWeapon
Bearded WarriorStr, AgBattle Axe, War Axe
Beast of SteelStrFlail, Great Flail
BruiserStrThrown Axes, Maces
ExecutionerStrGreataxe, Scimitar
HammerblowStrWarhammer, Maul

Polearms

TalentCharsWeapon
From Oblivion’s HeartStrTrident
HalberdierStrHalberd
Monster HunterStr, AgPike
Staff MasteryStr, AgQuarterstaff
Viper’s EyeStr, AgSpear

Ranged

TalentCharsWeapon
Dart ThrowerAgThrown Weapons
Firing LineAgCrossbow, Arbalest
Point BlankAgShortbow
Power DrawStr, AgLongbow
Red Legion ThrowStr, AgJavelin
Slinger’s WailAgSling
The Whirling SchoolAgBola

Other

TalentCharsWeapon
PugilistStrUnarmed / Hand to Hand
Rip and TearStr, AgHook Swords
RiposteAgAny Dueling weapon

Mobility & Stealth

Talents that enhance movement, positioning, evasion, and ability to operate unseen.

Novice - Char 25+, 100 XP

TalentChars
Leap UpAg

Apprentice - Char 30+, 200 XP

TalentChars
CatfallAg

Journeyman - Char 35+, 300 XP

Adept - Char 40+, 400 XP

TalentChars
Unnaturally AgileAg

Expert - Char 45+, 500 XP


Awareness

Talents that enhance perception, detection, and sensory abilities.

Novice - Char 25+, 100 XP

TalentChars
Combat SensesPrc

Apprentice - Char 30+, 200 XP

TalentCharsRequires
Honed SensesPrc-
InvisiblePrc-
Light SleeperPrc-

Journeyman - Char 35+, 300 XP

TalentCharsRequires
Danger SensePrcLight Sleeper

Expert - Char 45+, 500 XP

Master - Char 50+, 800 XP

TalentCharsRequires
Hyper AwarenessPrcObservant

Resilience

Talents that improve survivability, mental fortitude, and recovery.

Apprentice - Char 30+, 200 XP

TalentChars
Iron JawStr, End

Journeyman - Char 35+, 300 XP

TalentChars
Rapid RecoveryEnd
StubbornWp

Adept - Char 40+, 400 XP

Expert - Char 45+, 500 XP

TalentCharsRequires
FearlessWpStubborn

Master - Char 50+, 800 XP

TalentCharsRequires
UnstoppableEndDie-Hard
Wall of SteelEnd-

Arcane & Crafting

Talents that govern spellcasting and magical crafting (alchemy, enchanting).

Apprentice - Char 30+, 200 XP

TalentCharsRequires
AlchemistInt-
CreativeWpCannot take Methodical
MethodicalWpCannot take Creative
TricksterWp-

Journeyman - Char 35+, 300 XP

Adept - Char 40+, 400 XP

Expert - Char 45+, 500 XP

Master - Char 50+, 800 XP


Social & Intellectual

Talents that govern people skills, deception, persuasion, and mental pursuits.

Novice - Char 25+, 100 XP

TalentChars
Attention to DetailInt, Prc
BlendingInt

Apprentice - Char 30+, 200 XP

Journeyman - Char 35+, 300 XP

Adept - Char 40+, 400 XP

TalentChars
BusinessmanInt

Expert - Char 45+, 500 XP

TalentChars
TacticianInt

General

Universal talents with no fixed governing characteristic. Tier, XP cost, and characteristic requirement are determined by the skill chosen when purchased.

TalentCharsTierRequires
ExpertVariesExpertChosen skill at Adept rank
GrandmasterVariesMasterChosen skill at Master rank
UntouchableAnyMaster-

Racial Talents

Racial talents are locked to specific races and purchased with XP like other talents, but only members of that race may buy them. Each race has two exclusive racial talents listed on its race page.

See the individual race pages under 01 - Choose your race for racial talent details.

Optional rule - Racial Talent Unlocks

At GM’s discretion, racial talents may be unlocked naturally over the course of a campaign for all party members based on experience benchmarks rather than being race-locked.

0 items under this folder.