Attention
The information on this page is for character creation ONLY. For improving your character with XP after character creation, see 2.9.0.0 Character Advancement.
Starting XP
Your character’s starting XP is dependent on the Campaign Power Level: a category chosen by the GM that provides a starting baseline for the power and experience of the characters.
Campaign Power Level / Starting XP
| Power Level | Starting XP |
|---|---|
| Low | 1,500+ |
| Medium | 3,500+ |
| High | 7,500+ |
| Legendary | 12,500+ |
Character Creation XP Costs
| Advance Type | Cost |
|---|---|
| Characteristic Advance (+1 score) | 30 × (Current Bonus) XP* |
| Learning a Skill - Novice (0) | 100 XP |
| Learning a Skill - Apprentice (1) | 200 XP (300 total) |
| Learning a Skill - Journeyman (2) | 300 XP (600 total) |
| Learning a Skill - Adept (3) | 400 XP (1,000 total) |
| Learning a Skill - Expert (4) | 500 XP (1,500 total) |
| Learning a Skill - Master (5) | 800 XP (2,300 total) |
| Gaining a Specialization | 100 XP |
| Expanding a Combat Style | 25 XP |
| Learning a Talent - Novice | 100 XP |
| Learning a Talent - Apprentice | 200 XP |
| Learning a Talent - Journeyman | 300 XP |
| Learning a Talent - Adept | 400 XP |
| Learning a Talent - Expert | 500 XP |
| Learning a Talent - Master | 800 XP |
| Learning a Conventional Spell | 20 × (Spell Level) XP |
| Creating an Unconventional Spell | 30 × (Spell Level) XP |
| Rituals | 25 XP (GM permission) |
* Characters cannot advance Luck. ** Skill ranks must be purchased in order (see 3 - Skills) *** Spells that exceed the character’s Spellcasting Level cannot be purchased without advancing the associated skill. Additionally, GMs might restrict which resource can be used to purchase.
Character Advancement Cost
Remember that learning talents, improving skills (including specializations) governed by a favored characteristic, or advancing that characteristic (increasing its score by 1), costs 75% of the usual XP (round down to the nearest multiple of 5).
Talent Costs and Requirements
| Talent Level | XP Cost | Characteristic Requirement |
|---|---|---|
| Novice | 100 | 25 |
| Apprentice | 200 | 30 |
| Journeyman | 300 | 35 |
| Adept | 400 | 40 |
| Expert | 500 | 45 |
| Master | 800 | 50 |
Skill Level Maximums
Depending on how much XP your character has, they can only purchase a certain amount of Ranks in any skill. These are the appropriate skill rank maximums that a character can have in relation to their total XP:
| Skill Rank | Minimum Total XP |
|---|---|
| Apprentice | 1,000 |
| Journeyman | 2,500 |
| Adept | 4,000 |
| Expert | 5,500 |
| Master | 7,000 |