Legendary heroes fill the history of the Elder Scrolls setting, but even the greatest heroes need to start somewhere. The world of Tamriel is a vast and diverse one, and there are an enormous number of potential characters a player may want to create. However there are some things that all characters have in common, and it is on this common ground that we can start to build up a new character.
Character Creation Checklist
Before you begin - ask your GM
- What Campaign Power Level are we using? (sets your starting XP)
- What era is the campaign set in? (determines available races)
- Are Expanded Races permitted?
- Are we using the optional Merits & Flaws step (Step 06)?
- Are there any house rules that affect character creation?
Starting XP by campaign power level
Power Level Starting XP Scope Low 1,500 XP Local heroes, just starting out Medium 3,500 XP Regionally known, some history High 7,500 XP Nationally renowned, veteran Legendary 12,500 XP Figures of legend
Character Creation Steps
Step 1: Race
During this step you will choose your character’s race. In addition to the core playable races from the video games, we have also provided various races from the lore in this book. You should ask your GM which era the game is taking place in and which races are allowed for the campaign before you choose one for your character. Each race comes with their own characteristic baseline used to generate characteristics for members of that race, and many races have bonus powers, starting Skills, or traits.
See 2.1.0.0 Races
Step 2: Generate Characteristics
During this step you will get to choose your character’s favored characteristics and generate your characteristic scores using dice and the characteristic baseline appropriate to your choice of race in the previous step.
See 2.2.0.0 Characteristics & Attributes
Step 3: Determine Birthsign
Next, you determine your character’s Birthsign, choosing the charge of the Warrior, Mage, or Thief and then rolling on the appropriate table. There is a chance during this step that the character will receive the Star-Cursed version of a sign instead, reflecting the threatening presence of the Serpent sign at the time of their birth.
Step 4: Spend XP & Purchase Items
Next, you spend your remaining XP on any character advancements that you desire. Any XP remaining after this process is over is kept after character creation.
Step 5: Finishing Touches
Finally, calculate your character’s attributes and finalize any remaining aspects of the character sheet. Characters also start with a budget of drakes which can be used in this step to purchase equipment and other items that the character will begin the game with. Once you’ve fleshed out your character and chosen your character’s bonds, you’re good to go!
Step 6: (Optional) Choose Merits & Flaws
Your GM may instruct you to choose Merits& Flaws from the section in this chapter of the same name. Here, you will choose positive and/or negative traits using a budget defined by the book/your GM.
Unspent XP carries over
Any XP remaining after Step 04 is not lost - it carries into play and can be spent on advancement between sessions.
Steps must be completed in order. Your race determines your Characteristic Baseline, which affects what you roll in Step 02, which affects what you can afford in Step 04.
Steps at a glance
| Step | Page | You are deciding |
|---|---|---|
| 01 | Choose your race | Species, culture, and characteristic baseline |
| 02 | Generate characteristics | Your 8 core scores and 2 favored characteristics |
| 03 | Determine birthsign | Your constellation and its mechanical bonus |
| 04 | XP spending guide | Skills, talents, magic, and characteristic advances |
| 05 | Equipment & finishing touches | Gear, derived attributes, languages, and bonds |
| 06 | Merits & Flaws (optional) | Background flavor via point-buy - only if GM enables it |
Unspent XP carries over
Any XP remaining after Step 04 is not lost - it carries into play and can be spent on advancement between sessions.
New to UESRPG?
Read What makes a character before starting. Understanding what each element does will make every decision here clearer.