Equal to IB -2, to a maximum of 4 A character’s Linguistics is equal to their Intelligence (Characteristic) bonus minus two to a maximum of four and reflects the maximum number languages that they can start with at character creation. Every character starts with Cyrodilic, which is the common tongue around Tamriel and doesn’t count as one of the languages known from this Attributes. One Exotic language counts as 2 languages known. Players should check in with their GM if they choose from the list of Exotic Languages. Additionally, GMs may expand this list of languages to fit setting of their game.
| Common Race | Language | Exotic Race | Language |
|---|---|---|---|
| Imperial (Race) | Cyrodilic | Dwemer (Race) | Dwemeris |
| Khajiit (Race) | Ta’Agra | Falmer (Race) | Falmer |
| Nord (Race) | Nordic | Daedra | Daedric |
| Altmer (Race) | Aldmeri | Ayleids (Race) | Ayleidoon |
| Argonian (Race) | Jel | Dragon | Dovahzul |
| Dunmer (Race) | Dunmeri | Ehlnofey | Ehlnofex |
| Redguard (Race) | Yoku | Akavir | Akaviri |
| Bosmer (Race) | Bosmeri | Reachfolk | Reach-tongue |
| Breton (Race) | Bretic | ||
| Orsimer (Race) | Orcish | ||
| Important Note: Languages and Your Character | |||
| Of all of the Attributes, Linguistics is the most malleable. Think about this formula and chart as a starting point; if what you end up with needs some tweaking to fit the idea you have for your character, consider discussing your ideas with your GM. | |||
| Throughout the course of the game, Characters that wish to pursue learning languages can do so. Please discuss with your GM on ways to do this. |