The Bosmer (or Wood Elves, as they are also known) are a race of forest-dwelling Mer native to the province of Valenwood. In their own tongue, the Bosmer refer to themselves as the Boiche, or “Tree-Sap People”, a reference to their pact with the Aedra Y’ffre. Like other elves, the Bosmer were originally from the Summerset Isles; however, the Wood Elves scorned the strict and formal lifestyle of their Aldmeri ancestors, choosing to travel to mainland Tamriel and live more carefree and simple lives. Chronologically, the First Era is officially marked as starting when the Bosmer united under the rule of the King Eplear, the first of the Camoran Dynasty. Bosmer are known across Tamriel as competent and deadly bow users; some rumors even claim that the Wood Elves were the first to have invented and used the bow as a weapon.

Despite the high status granted to Auri-El by most of the Merish pantheons, the Bosmer hold Y’ffre in the highest regard. As the first of the Aedra to help stabilize Nirn by becoming an earthbone, Y’ffre helped the Wood Elves maintain their shape during the Dawn Era. The grateful Bosmer accepted his patronage, making an oath known as the Green Pact and vowing to never eat nor harm any vegetation that grew within Valenwood (though other plants outside the province have no such protection). Because of their oath, those Bosmer native to Valenwood (and even some who leave) are carnivorous, even engaging in cannibalism on occasion.

Bosmer Characteristic Baseline

StrEndAgIntWpPrcPrs
21213125232624

Traits

Disease Resistance (50%)

Disease Resistance (X%)

Whenever a character with this trait would be infected by a common disease, roll a d100. If the roll is less than or equal to X, the character doesn’t get the disease.

Link to original

Resistance (Poison, 1)

Resistance (Y,X)

Characters with this trait reduce damage of * type by X after any other mitigation and gain a +10 bonus per X to tests made to resist non-damaging effects of the listed type. In cases where the character is not making the * related test, but rather a * related roll is being made against one of their Characteristics, increase that characteristic by 10 times X for the purposes of resolving that roll.

Link to original

(Racial) Natural Archers

Natural Archers (Racial Trait)

Bosmer add shortbows to any Combat Style they use, and this does not count towards that combat style’s five trained equipment types.

Link to original

(Racial) Beast Tongue

Beast Tongue (Racial Trait)

Bosmer can speak to, and understand the speech of, animals. How exactly this functions is left to the GM’s discretion, though it is recommended the GM call for a Perception test when the Bosmer encounters the speech of an unfamiliar animal to determine if they can understand it and communicate back. Additionally, the character receives a +20 bonus to any Profession [Animal Training] skill tests they make.

Link to original