In the days before the Green Pact, the Bosmer constantly shifted between numerous bestial forms, unable to control or maintain any single shape. With the assistance of Y’ffre, they eventually acquired the ability to adopt a consistent form, evolving into the Bosmer known today. Yet, their original wild nature remains, concealed but ever-present.
Most Bosmer show no visible traces of this primal state, their true forms obscured by the wild magic of Glamour. This Glamour, however, is unpredictable. Some Bosmer lack this protective magic, and it remains uncertain whether this absence is due to divine retribution from Y’ffre or merely misfortune.
These particular Bosmer manifest in various forms-part mer, part beast, satyrs, redcaps, boggles, and other creatures of folklore-all marked by entirely black eyes. Within Bosmer society, they are regarded with suspicion and caution. They’re seldom found beyond Valenwood’s borders, but those who venture out quickly realize the broader world is as wary of them as their own kin.
Creating an Unglamoured Bosmer follows the basic profile of standard Bosmer characters. However, they gain additional rules to depict their unique status as shape-shifting outliers:
Traits
(Racial) One With the Wild
One With the Wild (Racial Talent)
Being more in touch with the world than their brethren, the Unglamoured have no trouble surviving in the wilderness. They receive a +10 bonus on all Survival tests and gain a +20 on all Survival tests relating to the traits chosen on their Wild Shape (Racial Trait).
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