The Falmer (or Snow Elves) were once a proud people with an unusually great aptitude for magic. They inhabited Skyrim before the Nords returned from Atmora. They had a civilization which rivaled even the Altmer of the Summerset Isles.

After the Night of Tears in the late Merethic Era, Ysgramor and his Five Hundred Companions launched a campaign to drive the elves from Skyrim. The Falmer’s civilization was obliterated at the Battle of the Moesing after being forced to Solstheim, which ended with the death of their leader, the Snow Prince.

Many Falmer sought sanctuary underground with the Dwemer of Skyrim. The Falmer were eventually forced to become servants of the Dwemer and became blind through uncertain means, but eventually rebelled against their dwarven masters, ultimately coming to a climax in the War of the Crag. After the disappearance of the Dwemer, the Falmer were left to spread freely throughout Blackreach. However, centuries of subterranean slavery, combined with their permanent blindness, had left them crippled, and years of fighting the Dwemer had left the race bloodthirsty and brutal.

A small handful of Falmer managed to avoid becoming slaves to the Dwemer, instead retreating to hidden shrines such as the Chantry of Auri-El. These few remaining Snow Elves (as they prefer to call themselves) look upon their twisted kindred (which they refer to as “the Betrayed”) with pity, which does not affect the Falmer’s aggressive disposition toward them.

Falmer Characteristic Baseline

StrEndAgIntWpPrcPrs
20232528272526

Traits

Weakness (Fire, 2)

Weakness (Y,X)

Characters with this trait are weak to a certain damage or effect type. They increase damage of Y type by X after any other mitigation and suffer a -10 penalty per X to tests made to resist non-damaging effects of this type. If this trait would stack for a single damage type, instead only apply the highest value of X. Different values of Y damage type are considered different traits. In cases where the character is not making the Y related test, but rather a Y related roll is being made against one of their Characteristics, decrease that characteristic by 10 times X for the purposes of resolving that roll.

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Resistance (Frost, 3)

Resistance (Y,X)

Characters with this trait reduce damage of * type by X after any other mitigation and gain a +10 bonus per X to tests made to resist non-damaging effects of the listed type. In cases where the character is not making the * related test, but rather a * related roll is being made against one of their Characteristics, increase that characteristic by 10 times X for the purposes of resolving that roll.

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Power Well (10)

Power Well (X)

Characters with this trait have more magicka than usual. The size of their Magicka Pool is increased by X. If the character would receive this trait twice, combine the X values.

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(Racial) Chillhearted Fury

Chillhearted Fury (Racial Trait)

Frost Damage dealt by the Falmer using spells or enchantments is increased by 1.

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