← 1.0.0.0 Fundamentals

A character’s Attributes are statistics derived from a character’s characteristics that represent more specific measurements of a character’s capabilities. While characteristics reflect general aptitude in a certain area, attributes measure specific values with very precise meanings used for particular game mechanics.

AttributeAbbr.FormulaDesc.
1.3.1.0 Health PointsHPEndurance/2Reflects how much damage a character can withstand before they die.
1.3.2.0 Wound ThresholdWTEB+SB+WBReflects the amount of damage an attack must deal to wound the character.
1.3.3.0 Stamina PointsSPEBRepresents physical energy; being below zero results in fatigue and potential unconsciousness.
1.3.4.0 Magicka PointsMPIntelligenceA measure of how much magical energy the character is naturally able to draw upon from their reserves.
1.3.5.0 Linguistics-IB-2Reflects the maximum number of languages a character can start with at character creation, to a maximum of 4.
1.3.6.0 Initiative RatingIRAB+IB+PcBUsed when making initiative rolls to determine turn order.
1.3.7.0 Size Category--Reflects the physical size of a character, with most being “Standard” size by default.
1.3.8.0 Speed-SB+2xABA character’s movement budget for each combat round, measured in meters.
1.3.9.0 Carry RatingCR4xSB+2xEBA measure of how much weight a character can carry, lift, or push.
1.3.10.0 Action Points-3Determines how often a character can act in a combat round.
1.3.11.0 Luck PointsLPLBSpent to influence fate, such as rerolling failed tests or modifying the narrative.
1.3.12.0 Lucky Numbers-# = LBNumbers determined at character creation that dictate when a character critically succeeds.
1.3.13.0 Unlucky Numbers-# = 5-LBNumbers determined at character creation that dictate when a character critically fails.
1.3.14.0 Experience PointsXP-Current amount of points that increase throughout a campaign and can be spent on advancements.