Welcome to the Unofficial Elder Scrolls Role-playing Game! Known as the UESRPG for short, this is a fan made role-playing game designed for play in the Elder Scrolls setting.

Using this Book

This book contains all the information needed to create characters, and role-play in the Elder Scrolls setting. It includes all of the mechanics of the game, and is intended for use by players and GMs alike.

On Roleplaying Games

This rulebook assumes that the reader is familiar with how role-playing games work, including concepts such as: the distinction between players and Game Masters, the difference between PCs and NPCs, and basic dice mechanics. If you are not, we recommend you do some cursory online research before proceeding, or ask your GM to help you.

As is true for most roleplaying games, the goal of the Unofficial Elder Scrolls RPG is to provide a framework for game masters and players to craft and enjoy characters, stories and adventures in the Elder Scrolls setting. In order to achieve this, a flexible set of core mechanics are needed, something capable of handling a number of different scenarios with ease. This Chapter will introduce you to these core mechanics, as well as the basic concepts necessary to understand the rest of the game.

The Two Golden Rules
This book contains quite a few rules, and it’s easy for one to get lost, especially if one isn’t used to role-playing games of this type. In other cases, certain rules might not fit well with the way your group prefers to play. Both of these cases can slow down, or otherwise harm, the gaming experience for a group.
To combat this, keep in mind these two golden rules above all others. First, if a certain rule is slowing play down too much, just stop using it. Second, if you want to change something, do it. While we have done our best to provide a ruleset that should be acceptable, nobody knows what works for your group better than you do.

→ 1.0.1.0 What is UESRPG

→ 1.1.0.0 Core Mechanics

→ 1.2.0.0 Characteristics

→ 1.3.0.0 Attributes

→ 1.5.0.0 Stamina

→ 1.6.0.0 Luck

→ 1.7.0.0 Rest & Travel

→ 1.8.0.0 Items & Encumbrance

→ 1.8.0.0 Character Advancement