← 1.0.0.0 Fundamentals

As is true for most roleplaying games, the goal of the Unofficial Elder Scrolls RPG is to provide a framework for game masters and players to craft and enjoy characters, stories and adventures in the Elder Scrolls setting. In order to achieve this, a flexible set of core mechanics are needed, something capable of handling a number of different scenarios with ease. This Chapter will introduce you to these core mechanics, as well as the basic concepts necessary to understand the rest of the game.

→ 1.1.1.0 Tests

→ 1.1.2.0 Target Number

→ 1.1.3.0 Difficulty & Modifiers

→ 1.1.4.0 Degrees of Success & Failure

→ 1.1.5.0 Critical Successes & Failures