Stamina is a unique attribute compared to HP or MP in that it represents the character’s ability to push their physical limits and can be spent for a variety of effects. Stamina is what allows characters to trek for multiple kilometers through Difficult Terrain, land killing blows, and push themselves to new heights of physical strength and endurance. A character’s Stamina is represented primarily by their 1.3.3.0 Stamina Points, which measure how often they can push their limits in this fashion.
A character can spend SP for the effects below. The following rules apply to all stamina expenditures:
Limits on spending
- Only one stamina expenditure per character Turn
- A character cannot use both Luck and SP to modify the same test
| Effect | Cost | Timing | Result |
|---|---|---|---|
| 1.5.1.1 Physical Exertion | 1 SP | Before test | +20 to next Str or End skill or Characteristic test (not Combat Style) |
| 1.5.1.2 Sprint | 1 SP | Before moving | Dash moves up to 2× speed |
| 1.5.1.5 Power Draw | 1 SP | - | Reduce next Reload time by 1 |
| 1.5.1.4 Power Attack | 1–3 SP | Before damage roll | +2 damage per SP spent (max +6) |
| 1.5.1.3 Power Block | 1 SP | After damage roll | Double shield’s BR vs. physical damage |
| 1.5.1.6 Heroic Action | 1 SP | - | Regain one spent AP (once per round) |