← 1.0.0.0 Fundamentals

Stamina is a unique attribute compared to HP or MP in that it represents the character’s ability to push their physical limits and can be spent for a variety of effects. Stamina is what allows characters to trek for multiple kilometers through Difficult Terrain, land killing blows, and push themselves to new heights of physical strength and endurance. A character’s Stamina is represented primarily by their 1.3.3.0 Stamina Points, which measure how often they can push their limits in this fashion.

A character can spend SP for the effects below. The following rules apply to all stamina expenditures:

Limits on spending

  • Only one stamina expenditure per character Turn
  • A character cannot use both Luck and SP to modify the same test
EffectCostTimingResult
1.5.1.1 Physical Exertion1 SPBefore test+20 to next Str or End skill or Characteristic test (not Combat Style)
1.5.1.2 Sprint1 SPBefore movingDash moves up to 2× speed
1.5.1.5 Power Draw1 SP-Reduce next Reload time by 1
1.5.1.4 Power Attack1–3 SPBefore damage roll+2 damage per SP spent (max +6)
1.5.1.3 Power Block1 SPAfter damage rollDouble shield’s BR vs. physical damage
1.5.1.6 Heroic Action1 SP-Regain one spent AP (once per round)

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