Nagas are a breed of Argonian that live in the inner parts of Black Marsh. Nagas have some distinct differences in their appearance compared to the Argonian most commonly seen throughout Tamriel. They are described as having “huge mouths filled with dripping needle-like fangs”. Nagas range from anywhere between seven to eight feet tall, though the Naga-Kur tribe found within Murkmire appears to be about the same height as the common variety of Argonian. Naga are sometimes called ‘puff adders with legs and arms’, suggesting snake-like features. Like other Argonians, Nagas lay eggs, and Naga hatchlings are able to walk right after they hatch. Naga tend to be drawn to war and violence more than other breeds of Argonians.
Nagas also live on the island of Solstice, although their numbers have steadily dwindled still the arrival of the Corelanya in the First Era. By the time of the Interregnum, the Nagas of Solstice were scattered across the island and their tribe had been subsumed into the Tide-Born.
Naga Characteristic Baseline
Traits
Disease Resistance (75%)
Disease Resistance (X%)
Whenever a character with this trait would be infected by a common disease, roll a d100. If the roll is less than or equal to X, the character doesn’t get the disease.
Link to original
Immunity (Poison)
Immunity (X)
The character is immune to any effects of the type specified in parenthesis. The character may have multiple instances of this trait for different effects *.
Link to original
Amphibious
Amphibious
The character can breathe water and ignores the skill cap placed on their combat rolls by their Athletics (Skill) when fighting in water.
Link to original
Natural Weapons (Bite, 1d4, Splitting)
Natural Weapons
(Type, Damage, Range) The character with this trait has unique natural weapons of some kind. The Type, Damage, and Range together specify the complete profile for the character’s natural weapons. This overrides the default natural weapons profile and they cannot be disarmed. Default Natural Weapons profiles can be found in Unarmed Combat. Natural Weapons cannot be enchanted.
Link to original
Strong Jaws
Strong Jaws
A Bite attack made by this character that deals damage automatically starts a Grapple test. The test to contest this Grapple is made against the original test made by the attacker. If the target Counter-Attack (Reaction) against a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness (X) trait.
Link to original
(Racial) Inscrutable
Inscrutable (Racial Trait)
Argonians receive a -10 penalty to Persuade tests made to interact with non-Argonians. However, Observe tests made to try to distinguish their motives are made with a -10 penalty.
Link to original