At the end of a long rest, a character removes a number of levels of fatigue/regains SP (assuming all fatigue is removed first) equal to their Endurance (Characteristic) bonus, heals an amount of Health Points equal to their Endurance bonus (as long as they have no untreated Wounds), and regenerates all of their missing Magicka Points. Many Powers also recharge at the end of a long rest. A long rest is an 8 hour long period of downtime in which the character performs no strenuous physical activity. Their natural healing is doubled if the character is focused entirely on healing themselves or if another person is caring for them. A character cannot benefit from more than one long rest in a 24 hour period and must be conscious at the start to gain its benefits.