When a character gains a level of fatigue, they acquire the Fatigued condition. If they gain additional levels of fatigue, the effects worsen. Fatigue is most typically gained when a character falls below 0 SP or spends/loses SP when they are at 0.
| Levels | Effects |
|---|---|
| Fatigued (1) | -10 penalty to all tests |
| Exhausted (2) | -20 penalty to all tests |
| Drained (3) | -30 penalty to all tests |
| Unconscious (4) | Character falls Unconscious |
| 5+ | Character dies |