A character can choose to spend SP in exchange for a number of effects, though going below 0 SP causes the character to gain a level of fatigue. Characters may spend Stamina for the following effects, but they cannot spend it for more than one effect per character Turn. A character cannot use both Luck and SP to modify the result of a single test:
Physical Exertion
(1 SP, spend before test) Gain a +20 bonus on the next Strength (Characteristic) or Endurance (Characteristic) based skill or Defining a Character test (except for Combat Style skill tests).
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Sprint
(1 SP, spend before moving) Modify the character’s Dash (Secondary Action) action to allow them to move up to twice their speed.
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Power Draw
(1 SP) The character reduces the Reload (X) (Weapon Quality) time for the next shot with their current weapon by 1. Reload 0 means the reload is free unless the weapon has a minimum.
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Power Attack
(1-3 SP, spend before damage roll) Increase the damage of a melee or ranged damage roll by twice the stamina points spent to a maximum of 3 for +6 damage.
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Power Block
(1 SP, spend after damage roll) The character doubles the BR of their shield for the purposes of resolving a block. This only modifies the BR of the shield against physical damage, not magical damage types.
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Heroic Action
(1 SP) The character regains a spent AP. This may only be done once per round.
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