If your group prefers less bookkeeping and a more forgiving experience, you can use this rule instead of the standard rules for Wounds: Instead of a character taking a Wound when they take damage in excess of their WT, they take a wound if they ever take damage from a Critical Success on an attack or if an attack reduces them to 0 Health Points.

Wound Threshold

If you’re using the rules for Alternate Wounds found in Physical Health later in Chapter 5, then your character will not have a Wound Threshold Attribute.

Eye of Vengeance (Talent)

If your group is using the alternate rules for Wounds defined in the Physical Health section in Chapter 5, replace the rules of the Eye of Vengeance (Talent) talent with the following: “The character causes enemies wounded by them with a ranged weapon attack to have a -10 penalty to their shock test. This stacks with any other penalties to shock tests.”

Bleeding (X)

If your group is using the optional rule for wounds, replace the text “Reduce Wound Threshold by 1.” with “Characters take a -10 penalty to Shock Tests.”.

Frenzied

If you’re using the rules for Alternate Wounds, disregard the WT increase in this bullet point.

Organ Damage

If you’re using the rules for Alternate Wounds; instead of reducing WT by 1, increase the passive wound penalty to all tests to -30.

Tough (X)

If you’re using the rules for Alternate Wounds found in Physical Health, replace the text for the Tough (X) trait with “Character gains a +(10 * X) bonus to Shock Tests”.

Nord

If you’re using the rules for Alternate Wounds, replace the text for the Nord’s Tough trait with “Character gains a +10 bonus to Shock Tests”.