The character is flung into an uncontrollable rage. Frenzied characters gain the following rules:

  • Must attempt to attack the nearest person or creature in melee combat each turn if able, using only All Out Attacks.
  • If not within range of a potential target, the character must move toward the nearest potential target. They may not attempt to flee the fight.
  • Increase WT by 3 and SB by 1.

If you’re using the rules for Alternate Wounds, disregard the WT increase in this bullet point.

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  • Suffer a -20 penalty to all skill tests based on anything except Strength, Agility, or Endurance.
  • Gain an extra SP, which can exceed their SP maximum.
  • Immune to the effects of the Stunned condition, fear, and passive wound effects. Once the encounter has ended, the character snaps out of their frenzied state and loses 2 SP (this cannot kill them). The character can also test Willpower at a -20 as an action during combat to attempt to snap out of frenzy, which ends the condition.