Reduce Wound Threshold by 1. At the end of the character’s next turn, they take X damage (bypass AR/Resistance); then X is reduced by 1. If the character regains HP from any source, subtract the total HP regained (including HP that would go beyond the character’s maximum HP) from X.

Bleeding can also be reduced by making a Profession [Medicine] +0 skill test and using a healer’s kit. Reduce X by the DoS of the test. The Healer’s Kit is not consumed in the process.

If X ever becomes 0, the Bleeding condition is removed.

If the Bleeding (X) condition would be inflicted on a character that already has a Bleeding condition, the value of each is added together and replaces the current Bleeding condition.

If your group is using the optional rule for wounds, replace the text “Reduce Wound Threshold by 1.” with “Characters take a -10 penalty to Shock Tests.”.

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