Before the Nords’ conquest of The Reach, it was the home of a tribal people known as the Reachmen, men and women of mixed Breton and Nordic descent. Both Nords and Bretons perceive the Reachmen as Mongrels and bloody savages.
Worshipping what they call the “Old Gods,” taking part in blasphemous rituals, utilizing dark magicks and their general xenophobic nature makes them feared amongst those that oppose them. Their most ill-famed ritual is the rite of the vengeance, in which a Reachman has their heart replaced by a Briar seed, and infused with a spirit of vengeance to deliver terrible retribution upon those that stole away their ancestral lands as an undead avenger.
They revere and glorify the Hagravens as their cultural leaders, a practice that most of Tamriel considers to be foul, or simply plain wrong. For these reasons, the Reachmen are regarded by most to be a savage people, full of madmen and Daedra worshippers.
The Reachmen persistently and unrelentingly battle the Nords that rule over them, raiding their settlements when they can, and pillaging for the sake of causing chaos. Using the land to their advantage, and even the very spirits on their side, they battle to take back the Reach. Driven by revenge for the conquering of their lands, these men utilize whatever means necessary to drive out those that claim the Reach to be theirs.
Making a Reachman follows the base profile of making any Breton or Nord character, representing the mixed blood that makes up their numbers, but replaces their usual Racial Traits, Powers, and any benefits listed as “Other” with the traits below.
Traits
(Racial) Fury of the Old Gods
Fury of the Old Gods (Racial Trait)
The witch-men of the reach are blessed by the Old Gods with a righteous fury towards any and all invaders, and will not helm until every last one of them are dead at their feet. Any social interaction test except Intimidation with people not sympathetic with the Reachmen suffers a -10 penalty, as their native language and culture is difficult for outsiders to interpret. However, the Reachmen gain a +10 bonus to all Combat Style tests made while Frenzied or using the All Out Attack (Primary Action) as they fight with the fervor of the Old Gods themselves.
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(Racial) Accustomed to the Profane
Accustomed to the Profane (Racial Trait)
The men and women of the reach are raised in tribal societies, surrounded by profane practices and dark rites, which has tempered their wills against the petty horrors of the world. They gain a +30 bonus to resist Panic Tests, and a +20 bonus to resist Horror Tests.
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Other Benefits
- During character creation, a Reachman may choose to begin with the Survival skill, or one of the traditional hedge magics (Alteration, Destruction, or Mysticism) trained to Novice rank for free.
- Reachmen do not count as their parent race for the purpose of Elite Advances (example: Tongue advance for Nords), but can still take the Racial Talents of their parent race found later in this book.