Sword-Singer

The character is a Sword-Singer: they have devoted themselves to Shehai Shen She Ru - the Way of the Spirit Sword, practiced by the ancient Redguard warrior-poets of Yokuda.

Cost: 1,000 XP (if Redguard or being trained by a Sword-Singer); 1,500 XP otherwise.

Grants: The ability to train the Shehai Shen She Ru skill, learn and use Techniques of Aberrant Swordsmanship, and learn Shehai Talents.


Shehai Shen She Ru

The Shehai Shen She Ru, or “Way of the Spirit Sword,” is the culmination of the art of sword-singing, practiced by ancient Redguards in Yokuda known as Sword-Singers. The greatest of the Sword-Singers were known as Ansei, or “Saints of the Sword.”

Skill: Shehai Shen She Ru (Str, Ag, Wp)

Characters can utilize Shehai Shen She Ru (with either Strength or Agility) as if it were the Combat Style [Field] skill whenever wielding any type of sword (daggers and greatswords also count).

The Three Dimensions of the Way

  1. Devotion to swordsmanship - mastery of the blade through the Shehai Shen She Ru skill.
  2. Aberrant Swordsmanship - special magical techniques of the blade that go beyond normal capability.
  3. The Shehai - the Spirit Sword itself, a literal part of the soul made manifest. A Sword-Singer who manifests the Shehai is an Ansei.

Aberrant Swordsmanship

Techniques count as magic (not spells) and are placed in the magic section of the character sheet. They require a sword (physical or Shehai) and, for active techniques, a Shehai Shen She Ru skill test.

Using an Active Technique:

  1. Choose a technique you have learned and meet the requirements for.
  2. Make a Shehai Shen She Ru (WP) test at the technique’s listed difficulty.
  3. On success, apply the technique’s effects. On failure, lose X Stamina Points where X = the 10s digit of the difficulty penalty (minimum 1).

Techniques

TechniqueTypeRequiresCostDifficulty
The Seven Hundred and Fifty Offensive PositionsPassiveNovice100 XP-
The Eighteen Hundred Defensive PositionsPassiveNovice100 XP-
Thirty-Eight GripsPassive (Free Action)Apprentice200 XP-
The Nearly Nine Thousand MovesPassiveApprentice200 XP-
The Ephemeral FeintActive (Free Action)Apprentice200 XP+0 (-10 per use/LR)
Sword Tremor SensePassiveJourneyman300 XP-20
The Havoc CanalActive (Free Action)Journeyman300 XP-20
The Tempest AttritionPassive (Free Action)Journeyman300 XP-
The Gaze of ConfusionPassive (Free Action)Journeyman300 XP-
The Vectoring CygnetActive (Free Action)Journeyman300 XPVariable
The Bone ShaverActive (Primary)Adept400 XP-10 per X
The Zero-Sum InterruptActive (Primary)Adept400 XP-20
The Threat of MirrorsPassive (Free Action)Adept400 XP-
The Fingers-KnifeActive (Primary)Expert500 XP-20
Walled Consequence StanceActive (Reaction)Expert200 XP-20
The Sword TremorActive (Primary)Master800 XP-50
The PankratoswordSpecialMaster-None

The Pankratosword: No test required. The character dies; the chosen target - which may be anything, including a concept or place - is destroyed. Reserved for mythic, GM-controlled circumstances.


Shehai Talents

Require the Sword-Singer elite advance to purchase or use.

TalentRankNotes
Aberrant AdeptExpert (Wp)Only ever lose 1 SP from failed Technique tests.
Ansei of the First LevelAdept (Wp)Manifest a first-level Shehai of a chosen sword type.
Ansei of the Second LevelExpert (Wp)Requires Ansei I. Manifest a second-level Shehai; up to 2 Shehai (Effect) talents.
Ansei of the Third LevelMaster (Wp)Requires Ansei II. Manifest a third-level Shehai; up to 3 Shehai (Effect) talents.
Shehai (Effect)Journeyman (Wp)Choose one effect: Aberrant, Radiant, Burning, Concussive, Electrifying, Freezing, Phasing, Tested, Quicksilver, Reach, Soul Rending, Tearing, Thirsting, or Venomous. May be purchased multiple times with different effects.

The Shehai

Manifested as a Cast Magic Secondary Action + Shehai Shen She Ru (WP) test. A Shehai persists until dismissed or for WB minus level hours.

LevelTest DifficultyFailure CostDamageQualities
First-101 SPBase + ½ WB (round up)Magic, Primitive
Second-302 SPBase + WBMagic
Third-603 SPBase + 2× WBMagic

WB = unmodified Willpower bonus (no spells, enchantments, or alchemy).

The Shehai cannot be taken from the character and cannot be thrown without dissipating. It is transparent but fully interacts with physical objects.

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