Within this chapter lies the path to incredible power and legendary prowess, where characters transcend the peak of their natural abilities. These Elite Advances are not simply steps in a character’s journey; they are leaps into realms of almost mythic capabilities. It is important to note that Elite Advances are not intended for character creation except for in high XP starts. They represent a level of power and knowledge that is typically beyond the reach of novice or even intermediate adventurers. These advanced paths are optional and are best introduced with great consideration. Game Masters and players should work together to choose — or create — the right elite advance for their character, ensuring that it aligns well with the character’s development, the narrative, and the overall balance of the campaign. Some Game Masters may prefer to simply provide the player open access to purchase of the chosen Elite Advance and its abilities — however, others might find it more rewarding to introduce them naturally during play. GMs should consider weaving these opportunities into their story, allowing characters to discover and pursue them through their in-game actions and choices. This approach not only enhances the immersion but also maintains the organic flow of the story. Elite Advances are significant milestones in a character’s journey. Whether it’s uncovering ancient secrets, undergoing rigorous training, or being chosen by the gods, the path to these powers are often as memorable as the abilities themselves.

White-Gold Artificer

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Lichdom

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Pain Sorcerer

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Sword-Singer

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Storm Voice

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Warden

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Child of the Night

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Vampire Lord

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Beast Within

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Shadow Magic

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