A character can spend an Action Point to aim, gaining a +10 bonus to their next ranged attack, including spells with the Bolt form. This bonus can stack if the character takes this action multiple consecutive times before the next ranged or bolt attack, but only up to three times for a maximum bonus of +30. The “chain” of aim actions can stretch across rounds. This chain is broken and the bonus lost if the character makes an attack with another weapon or takes any actions or reactions other than to continue aiming or fire the aimed weapon or spell. Once the aimed weapon is fired, the bonuses from this action are reset to +0.