Roll Initiative

1d6 + Initiative Rating

Round Start

Everyone has 3 AP to spend as they please. If taking multiple actions, they happen separately and independently, unless otherwise ruled*. A character may make no more than 2 attacks per round.

Primary Actions

Only on your turn:

Secondary Actions

On your turn or as a reaction:

Reactions

Any time during a combat round:

Attacking & Defending (aka the Combat Roll)

Transclude of combat-roll