The character can make an attack with a melee or ranged weapon. A character may make no more than two total attacks in a single round. When attacking they can use one of three optional variations of this action. A player must declare if their character is choosing one of these variations before the attack test has been made.
Variations
All Out Attack (Primary Action)
Melee only. The character makes a melee attack with a +20 bonus by spending an additional AP. This is not an Extended Action.
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Coup de Grâce (Primary Action)
The character makes a killing blow against a helpless target. A helpless target is one who is either Unconscious, both Restrained and Prone, or otherwise physically incapable of defending themselves. The GM may rule that certain characters cannot be killed in this way depending on the circumstances. This kills the target outright. For unarmed Coup de Grâce, refer to the Grappling rules.
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Precision Strike (Primary Action)
A character attempting a precision strike is aiming to hit a particular part of their opponent’s body and thus suffers a -20 penalty on the attack test. If successful, the character may choose the hit location of that attack in addition to resolving any other effects the attack would have.
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Attack (Grappling)
Primary Action, while Grappling a victim The character may make a normal attack against their Restrained victim, who cannot defend themself. They must use a weapon with a 1m range or less. If the target is both Prone and restrained and the character is armed, this can be a Coup de Grâce (Primary Action). If the character is unarmed, then they can choose to instead cause the target to lose 1 Stamina point.
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