This page contains a list of spell forms. A Form is the “shape” of the spell. Some spells are cast across wide areas (like a fireball, which uses the “ball” form) while others are cast only on the caster themselves (the “self” form). Most spell forms have a base cost associated with them and a single parameter (represented by the variable Z) to determine their “size.” Many also have attributes associated with them: these are imparted to the final spell.

Self

Potion Cost: 1 Affects the caster.

Touch

Ranged (1m) Cost: 1 Affects a single target character within 1m of the caster.

Bolt

Ranged (100m) Cost: 2 Affects a single target character within 100m of the caster.

Target

Direct Cost: 4 Affects a single target character within 50m of the caster. If this spell would alter the target’s mind or harm them in any way, this form becomes a Direct Attack.

Ball

Ranged, AoE (1 + Zm, sphere) Cost: 5 + Z Affects all targets within 1 + Z meters of target point within 100m of the caster.

Beam

Ranged, AoE (10 + 10×Zm, beam) Cost: 5 + Z Affects all targets within a 1m wide line 10 + (10 × Z) meters in chosen direction from the caster.

Chain

Ranged (50m) Cost: 5 + Z Affects a single target within 50m of the caster. Then affects up to Z additional targets of the caster’s choice, each within 10m of the previous target.

Cloak

Upkeep Cost: 4 Affects all targets within 1m at the end of each of the caster’s turns. This Form ignores the Attack attribute at GM discretion.

Cone

AoE (3 + Zm, cone) Cost: 5 + Z Affects all targets within a 3 + Z meter cone (a cone with a length of 3 + Z meters, and the same width).

Pulse

AoE (1 + Zm, sphere) Cost: 4 + Z Affects all targets within 1 + Z meters of the caster.

Rune

Cost: 5 + Z Creates a magical rune that takes up 1 square meter on a surface within 1 meter. After a 1 round delay the rune becomes barely visible (-20 to any vision based tests to spot it). The caster chooses one or more conditions upon which the rune detonates. The rune persists indefinitely.

  • Proximity: The rune detonates whenever a character comes within a certain distance (chosen by the caster).
  • Time: The rune detonates after a set amount of time.
  • Manual: The caster can detonate the rune manually from any distance by using the Cast Magic action.

When the rune detonates it affects all targets within 1 + Z meters. This counts as an area of effect attack and can be evaded, but only if a character is aware of the rune. This Form ignores the Attack attribute at GM discretion.

Storm

Upkeep, AoE (1 + (3 × Z), sphere), (loses the Overload attribute) Cost: 5 + Z Affects all targets within 1 + (3 × Z) meters of target point within 100m. Leaves behind a persistent zone in this area for 1 round that causes the same effect to any characters who pass through it (or end their Turn in it if they started there). Upkeeping the spell does not let the caster move the storm, it merely refreshes the effect and duration.

Wall

Upkeep, AoE (X, wall) Cost: 5 + Z Creates a wall 1m wide and X meters long, where X equals 1 + (2 × Z). This wall can be created within 100m, with an orientation chosen by the caster. Affects all targets within the area of the wall. Leaves behind a persistent zone in this area for 1 round that causes the same effect to any characters who enter it (or end their Turn in it if they started there). Upkeeping the spell does not let the caster move the wall, it merely refreshes the effect and duration.