During their adventures characters will often spend long periods of time in dangerous environments and situations, and will typically need some time to recover afterwards. One way to do that is by resting. There are two different types of rests; Long Rests and Short Rests.

Long Rests

Long Rests

At the end of a long rest, a character removes a number of levels of fatigue/regains SP (assuming all fatigue is removed first) equal to their Endurance (Characteristic) bonus, heals an amount of Health Points equal to their Endurance bonus (as long as they have no untreated Wounds), and regenerates all of their missing Magicka Points. Many Powers also recharge at the end of a long rest. A long rest is an 8 hour long period of downtime in which the character performs no strenuous physical activity. Their natural healing is doubled if the character is focused entirely on healing themselves or if another person is caring for them. A character cannot benefit from more than one long rest in a 24 hour period and must be conscious at the start to gain its benefits.

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Short Rests

Short Rests

A short rest is an hour long period of downtime in which the character performs no strenuous physical activity. At the end of a short rest, a character regenerates one Stamina Points or removes one level of fatigue. Additionally, they recover a number of Magicka Points determined by dropping the ones place from their Maximum MP. So, if a character’s Maximum Magicka is 56, they recover 5 Magicka. GMs should exercise common sense in determining how frequently the party takes a Short Rest in any given day.

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