Making Tests
A Test is a d100 roll made to determine whether or not a character has succeeded or failed at a certain action, and to what degree. Tests are not required for every action - only call for a test if one or more of the following conditions hold true:
- The activity is unusual for the character, and not something they attempt routinely.
- The character is lacking the time and/or tools necessary to complete the task.
- The circumstances and environment impose stress.
- There are meaningful consequences for failing the action.
Make tests by rolling a d100 and comparing the result to a Target Number (TN) - typically a value between 1 and 100. If the roll is less than or equal to the target number, the character succeeds. If higher, they fail.
Degrees of Success and Failure
A character’s Degrees of Success (DoS) on a test equals the 10s digit of their d100 roll. A character always achieves at least 1 DoS if they pass.
A character’s Degrees of Failure (DoF) equals one plus the 10s digit of the difference between their roll and the target number. A character always fails with at least 1 DoF.
A character with a Target Number over 100 adds the 10s digit of their TN to their DoS.
Difficulty & Modifiers
Modifiers are adjustments to the target number (not the roll). Bonuses increase the TN (easier); penalties decrease it (harder).
| Difficulty | Modifier |
|---|---|
| Effortless | +40 |
| Simple | +30 |
| Easy | +20 |
| Ordinary | +10 |
| Average | +0 |
| Challenging | -10 |
| Difficult | -20 |
| Hard | -30 |
| Very Hard | -40 |