Making Tests

A Test is a d100 roll made to determine whether or not a character has succeeded or failed at a certain action, and to what degree. Tests are not required for every action - only call for a test if one or more of the following conditions hold true:

  • The activity is unusual for the character, and not something they attempt routinely.
  • The character is lacking the time and/or tools necessary to complete the task.
  • The circumstances and environment impose stress.
  • There are meaningful consequences for failing the action.

Make tests by rolling a d100 and comparing the result to a Target Number (TN) - typically a value between 1 and 100. If the roll is less than or equal to the target number, the character succeeds. If higher, they fail.

Degrees of Success and Failure

A character’s Degrees of Success (DoS) on a test equals the 10s digit of their d100 roll. A character always achieves at least 1 DoS if they pass.

A character’s Degrees of Failure (DoF) equals one plus the 10s digit of the difference between their roll and the target number. A character always fails with at least 1 DoF.

A character with a Target Number over 100 adds the 10s digit of their TN to their DoS.

Difficulty & Modifiers

Modifiers are adjustments to the target number (not the roll). Bonuses increase the TN (easier); penalties decrease it (harder).

DifficultyModifier
Effortless+40
Simple+30
Easy+20
Ordinary+10
Average+0
Challenging-10
Difficult-20
Hard-30
Very Hard-40