The player characters are the heroes of the story, and fortune favors heroes! Characters may choose to permanently reduce their Luck characteristic score by one or more points in order to benefit from a number of different effects. This is known as Burning Luck. Luck that a character burns never regenerates naturally. A character may burn any amount of Luck at any time. Characters may burn Luck for the following effects. If they do not have the required amount, simply burn all remaining Luck:

  • Burn 1 Luck: Add a Degree of Success to a successful test. This can be done multiple times for a given test.
  • Burn 3 Luck: Reroll a failed test. This may only be done once for a given test. This cannot be used to reroll Critical Failures.
  • Burn 5 Luck: Negate the effects of a critical failure. This must be done immediately after the test is rolled.
  • Burn 10 Luck: Ignore the effects of a wound (though they still take the damage). Alternatively, and with GM permission, this can be used to allow a character to survive Death at great cost (they are removed from play until the end of the encounter instead). Some GMs may not want players to have the ability to extend the life of a character this way, depending on the tone of a campaign.