The target is engulfed in flames, with the intensity of the fire determined by a number X.
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Start of Turn: At the end of each of their turns, a burning character suffers a single hit of X fire damage to the appropriate hit location (body is the default). Then increase X by 1.
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Stacking Burning: If a second instance of burning is inflicted on a character, simply combine the two X values.
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Taking Action: A burning character must pass a Willpower test with a -20 penalty at the beginning of a turn in order to attempt any action other than putting out the fire.
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Putting It Out: A burning character can attempt to extinguish the flames on their turn by spending an action point and making an Strength or Agility test with a +20 bonus and a -10 penalty for every point of the X value beyond 1. The burning character becomes Prone and, if the test succeeds, loses the burning condition.