Each session a character is afforded a number of Luck Points, (or LP, see Defining a Character in this chapter). A character’s LP max is equal to their Luck bonus, and they begin each new game session with this many LP available to them. Characters may spend these luck points in order to influence their character’s fate:
- Characters may spend a Luck point whenever they fail a test. If they do so, the character may immediately reroll that failed test. This may only be done once for a given test, and cannot be used to reroll Critical Failures.
- Characters may spend a Luck point to add a Degree of Success to a successful test (including one passed using spent Luck points). This can be done multiple times for a given test. Once a character has used all of their LP for a given session, they can resort to Burning Luck (see below).
- Characters may spend a Luck point in order to modify the narrative in some way, such as retroactively “remembering” to purchase something that would be helpful for the party.