During this step you will choose your character’s favored characteristics and then roll for your characteristic scores, using the characteristic baseline appropriate to your choice of race.
Choose Favored Characteristics
Not all characteristics are created equal! Some characters excel in certain areas over others, beyond a simple difference in raw characteristic score. Favored Characteristics are those characteristics a character is naturally gifted in; improving those characteristics, or skills and abilities associated with them, is easier than usual. Each player can choose their character’s two favored characteristics (they must be different characteristics) before they generate their characteristic scores. Learning and ranking skills (including specializations) or talents governed by a favored characteristic, or advancing that characteristic, costs 75% of the usual XP cost (round down to the nearest multiple of 5).
Rolling Characteristic Scores
- Roll 2d10 seven times and assign each roll to one of your Characteristics (excluding Luck). Add each roll to the characteristic’s racial baseline.
- Roll 2d10, add 30, and assign the result to your Luck score. Luck cannot exceed 50 and cannot be advanced.
- With GM permission, you may reroll up to three of the seven non-Luck rolls after all rolls are completed but before assignment. New values are final.
Optional Rule - Point Buy Characteristics With GM permission, distribute 80 points amongst characteristics (not including Luck, which is still rolled). No more than 20 points may go to any one characteristic.