Vampire Lord
“Your blood is pure; whether you were sired by Molag Bal himself or consumed the blood of an existing Vampire lord matters not. All that matters is that you are a god among mortals.”
Requires that the character be a vampire and either feed on a vampire lord or receive Molag Bal’s blessing directly. Costs 1000 XP
Characters who take this elite advance gain the following traits, overwriting where applicable:
- Dawn-Cursed (3)
- Immunity (Normal Weapons)
- Weakness (Fire, 4)
- Mantle of the Lord
Mantle of the Lord
The vampire spends 2 AP to assume the mantle of the vampire lord. Their body morphs and strengthens; sprouting wings and twisting the face into the visage of a monstrous humanoid bat. When they assume this mantle, all who see the grotesque transformation must make a Panic test. The vampire can revert back to their normal form at will.
The Vampire Lord Form
While in their mantled form, the character gains the following:
- Natural Weapons (Fangs, 1d12 Splitting, Magic)
- Flyer (3)
- +1 max SP
- Regain 10 HP and increase max HP by 10
- Unarmed and Bite attacks gain the Exploit Weakness Quality
- Natural Toughness (4)
Vampire Lord Talents
Characters with the Vampire Lord elite advance may purchase the talents in this section.
Evolved Wings
“Your membranous wings evolve beyond the sad vestigial limbs to allow a full flight.” Expert (Agility) When in their mantle form, the vampire replaces the gained Flyer trait with Flyer (Movement Speed) trait instead.
Venemous Talons
“Your mantled talons now sting with the venom of Bal’s otherworldly hatred.” Expert (Strength, Agility) While in their Vampire Lord form, the vampire’s claws deal an additional +2 Poison Damage. Additionally, attacks with their claws force the target to make a +0 Endurance test, gaining the Paralyzed condition for 1 round on a failure.
Blood of Bal
“You have learned that your pure blood carries with it the dominating power of Molag Bal.” Master (Willpower) When the vampire executes the Enthralling Rite, their DoS threshold for their extended test is reduced to 10. Additionally, the requirement for a dispel effect to free their thralls is increased to a 6+ level Dispel effect. The vampire can now see through the eyes and hear through the ears of their thralls whenever they wish, and their thralls no longer suffer the Int penalty involved with their enthrallment.