Subterfuge

Governing Characteristics: Ag, Int

Example Specializations: Lockpicking, Sleight of Hand, Traps

The Subterfuge skill is a measure of the character’s ability to use artifice, guile, and manual dexterity to circumvent normal limits and restrictions. Your GM may ask you to test Subterfuge when you try to accomplish tasks like the following:

  • Disguising yourself as someone else
  • Picking a lock on a door
  • Palming a small object unnoticed
  • Disarming a trap