Subterfuge
Governing Characteristics: Ag, Int
Example Specializations: Lockpicking, Sleight of Hand, Traps
The Subterfuge skill is a measure of the character’s ability to use artifice, guile, and manual dexterity to circumvent normal limits and restrictions. Your GM may ask you to test Subterfuge when you try to accomplish tasks like the following:
- Disguising yourself as someone else
- Picking a lock on a door
- Palming a small object unnoticed
- Disarming a trap