• The school of Alteration revolves around altering the physical and magical properties of the world. This can be used to augment the self and allies, or hinder enemies.
  • The school of Conjuration focuses on calling upon otherworldly entities. These entities can manifest in a number of different forms.
  • The school of Destruction centers on harming targets in a variety of ways. Either through direct damage or sapping their abilities and defenses.
  • The school of Illusion focuses on affecting light and the minds of sentient targets. Illusion can be used to manipulate an enemy’s perception of reality, or augment one’s own.
  • The school of Mysticism is a more obscure school, and its spells manipulate magicka itself. Mysticism can be used for many effects, including binding and trapping souls, or reflecting spells.
  • The morally grey school of Necromancy is a school studied by outcasts and morally flexible mages. Necromancers are masters of the undead, commanding them to do their bidding.
  • The school of Restoration revolves around augmenting and restoring the abilities and body of a target. It also contains effects that can be used against the undead.

Note - Schools

The makeup of the schools of magic have varied drastically over the eras. The division portrayed here is the one utilized in The Elder Scrolls III: Morrowind (with the exception of Necromancy). If playing a game in a different era, it is possible to simply “regroup” the spells and effects to reflect the historically correct school-division. Alternatively the group can simply leave things as they are for convenience.