“If you are feeling tactical, a magical rune cunningly placed can be a far more effective use of your time and magicka if planned well.” Creates a magical rune that takes up 1 square meter on target surface within 1 meter. After a 1 round delay the rune becomes barely visible (-20 to any vision based tests to spot it). The caster chooses one or more conditions upon which the rune detonates. The rune persists indefinitely.
- Proximity: The rune detonates whenever a character comes within a certain distance (chosen by the caster).
- Time: The rune detonates after a set amount of time.
- Manual: The caster can detonate the rune manually from any distance by using the Cast Magic action.
When the rune detonates it does so in a burst of elemental energy, dealing [Spell Strength] [Type] damage to all targets within 3 meters. This counts as an Area of Effect attack and can be Evaded, but only if a character is aware of the rune. [Fire, Frost, Shock], Overload (+WB to Dmg)
| Level: | Cost | [Spell Strength] |
|---|---|---|
| 1 | 9 | 1d4 |
| 2 | 11 | 1d6 |
| 3 | 13 | 1d8 |
| 4 | 15 | 1d10 |
| 5 | 17 | 2d6 |
| 6 | 19 | 2d8 |
| 7 | 21 | 2d10 |