“If you are feeling tactical, a magical rune cunningly placed can be a far more effective use of your time and magicka if planned well.” Creates a magical rune that takes up 1 square meter on target surface within 1 meter. After a 1 round delay the rune becomes barely visible (-20 to any vision based tests to spot it). The caster chooses one or more conditions upon which the rune detonates. The rune persists indefinitely.

  • Proximity: The rune detonates whenever a character comes within a certain distance (chosen by the caster).
  • Time: The rune detonates after a set amount of time.
  • Manual: The caster can detonate the rune manually from any distance by using the Cast Magic action.

When the rune detonates it does so in a burst of elemental energy, dealing [Spell Strength] [Type] damage to all targets within 3 meters. This counts as an Area of Effect attack and can be Evaded, but only if a character is aware of the rune. [Fire, Frost, Shock], Overload (+WB to Dmg)

Level:Cost[Spell Strength]
191d4
2111d6
3131d8
4151d10
5172d6
6192d8
7212d10