Alchemists can also create poisons which can be applied to weapons or ammo in order to give one’s weapon an extra bite. This requires a single unit of destruction ingredients, 1 hour, and an Alchemy test to create. This test suffers a -10 penalty for each level by which the poison exceeds the character’s Alchemy skill rank. Poisons can be applied to weapons or ammo using the Ready Weapon action and last for 1 minute (10 rounds). Characters who take damage from a poisoned weapon/ammo must make an Endurance test or suffer poison damage that ignores armor.
| Level | Ingredients Used | Damage |
|---|---|---|
| 1 | Ubiquitous | 1d4 |
| 2 | Plentiful | 1d6 |
| 3 | Common | 1d8 |
| 4 | Uncommon | 1d10 |
| 5 | Rare | 1d12 |
| 6 | Very Rare | 2d8 |
| 7 | Extremely Rare | 2d10 |
| 8 | Legendary | 2d12 |