Alchemists can also create poisons which can be applied to weapons or ammo in order to give one’s weapon an extra bite. This requires a single unit of destruction ingredients, 1 hour, and an Alchemy test to create. This test suffers a -10 penalty for each level by which the poison exceeds the character’s Alchemy skill rank. Poisons can be applied to weapons or ammo using the Ready Weapon action and last for 1 minute (10 rounds). Characters who take damage from a poisoned weapon/ammo must make an Endurance test or suffer poison damage that ignores armor.

LevelIngredients UsedDamage
1Ubiquitous1d4
2Plentiful1d6
3Common1d8
4Uncommon1d10
5Rare1d12
6Very Rare2d8
7Extremely Rare2d10
8Legendary2d12