There are two means by which characters can heal damage and Wounds which have been dealt to them: natural healing, and magic healing.
Restoring HP
Both magical and natural healing can restore missing HP.
Magical Healing
Magical Healing
Magical healing will always specify an amount of missing HP that it restores, and this happens instantly unless otherwise noted.
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Natural Healing
Natural Healing
Characters naturally regenerate a number of missing HP equal to their Endurance bonus each time they take a Long Rest as long as they have no untreated Wounds. This amount is doubled if the character is not doing anything strenuous and is focused entirely on healing themselves (or if another person is caring for them).
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Healing Wounds
Healing Wounds
In order for a character to begin to heal wounds, those wounds must be treated first. If a wound is not treated within a number of days equal to the character’s Endurance bonus, the character becomes Maimed:
Any body parts crippled by the wound become crippled permanently and count as being lost.
Link to originalHealing Untreated Wounds
Healing Untreated Wounds
Characters cannot regenerate HP naturally while they have untreated Wounds. In addition to restoring HP, Magical Healing done while the character is wounded temporarily removes the passive effects and forestalls unconsciousness for a number of Rounds equal to the amount healed. If a character ever heals to full HP while they have an untreated wound, they become Maimed as the wound has healed improperly.
Link to originalTreating Wounds
Treating Wounds
A wound can be treated by a successful Profession [Medicine] test, which takes approximately an hour. Once a character’s wound(s) have been treated, they can begin to heal naturally again. Treating a wound related to the crippled Condition can only be done once per Long Rest. If this test results in a dramatic failure, the limb immediately becomes Maimed.
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Link to originalCuring Wounds
Once a wound has been treated it can be properly healed. After treatment if a character regenerates HP (by magical or natural means) equal to or in excess of the damage that caused the wound, then the wound and all of its effects are removed. The one exception is that characters cannot heal lost limbs in this fashion.
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