Common Diseases are caught most often from traps, poisons, or from fighting Diseased animals or people. Common Diseases are often spread through contact or bodily fluids, preventing them from breaking out into full blown plagues.

Common Diseases bear mild social stigma, which can escalate to disgust and suspicion in extreme cases. Given the ease of treating Common Diseases, only the truly destitute and unfaithful are afflicted with what is seen as their just due.

Shared Effects of Common Diseases

All Common Diseases cause the following effects in their victims:

All Common Diseases can be cured by using any spell level Cure Disease spell or potion. Any Common Disease can also be cured by sincere repentance and piousness at a shrine to one of the Eight and One. Infected animals typically ignore the effects of the Common Diseases they carry.

The Diseases include a d100 result in case you want to randomize Disease contraction without regard to which creatures are typically carriers.

After contraction, a common disease takes effect after the character takes a long rest or the next morning, whichever comes first.

Diseases

d100Disease
1–10Ataxia
11–15Brain Rot
16–20Bone Break Fever
21–24Blood Lung
25–28Black Heart Blight (Common)
29–32Chills
33–35Collywobbles
36–40Dampworm
40–50Droops
51–52Frostlimb
53–55Greenspore
56–60Helljoint
61–65Rattles
66–70Red Fever
71–80Rockjoint
81–82Rust Chancre
83–85Shakes
86–90Swamp Fever
91Tunnel Cough
92–98Witbane
99–100Yellow Tick