Common Diseases are caught most often from traps, poisons, or from fighting Diseased animals or people. Common Diseases are often spread through contact or bodily fluids, preventing them from breaking out into full blown plagues.
Common Diseases bear mild social stigma, which can escalate to disgust and suspicion in extreme cases. Given the ease of treating Common Diseases, only the truly destitute and unfaithful are afflicted with what is seen as their just due.
Shared Effects of Common Diseases
All Common Diseases cause the following effects in their victims:
- Diseased (+0)
- Gain the Social Stigma (1) Character Trait
All Common Diseases can be cured by using any spell level Cure Disease spell or potion. Any Common Disease can also be cured by sincere repentance and piousness at a shrine to one of the Eight and One. Infected animals typically ignore the effects of the Common Diseases they carry.
The Diseases include a d100 result in case you want to randomize Disease contraction without regard to which creatures are typically carriers.
After contraction, a common disease takes effect after the character takes a long rest or the next morning, whichever comes first.
Diseases
| d100 | Disease |
|---|---|
| 1–10 | Ataxia |
| 11–15 | Brain Rot |
| 16–20 | Bone Break Fever |
| 21–24 | Blood Lung |
| 25–28 | Black Heart Blight (Common) |
| 29–32 | Chills |
| 33–35 | Collywobbles |
| 36–40 | Dampworm |
| 40–50 | Droops |
| 51–52 | Frostlimb |
| 53–55 | Greenspore |
| 56–60 | Helljoint |
| 61–65 | Rattles |
| 66–70 | Red Fever |
| 71–80 | Rockjoint |
| 81–82 | Rust Chancre |
| 83–85 | Shakes |
| 86–90 | Swamp Fever |
| 91 | Tunnel Cough |
| 92–98 | Witbane |
| 99–100 | Yellow Tick |