The Senche are the size of horses, and often used as steeds by smaller breeds. It is unknown exactly how they communicate, but most believe it is by means of a more primal form of Ta’agra.

Senche Characteristic Baseline

StrEndAgIntWpPrcPrs
30282515203015

Traits

Dark Sight

Dark Sight

A character with this trait can see normally even in areas with total darkness and never takes penalties for acting in areas with dim or no lighting.

Link to original

Quadruped

Quadruped

Characters with this trait move up to twice their Speed when they use the Dash (Secondary Action) and three times their speed when they use the Sprint stamina ability.

Link to original

Natural Weapons (Claws; 1d10 Slashing)

Natural Weapons

(Type, Damage, Range) The character with this trait has unique natural weapons of some kind. The Type, Damage, and Range together specify the complete profile for the character’s natural weapons. This overrides the default natural weapons profile and they cannot be disarmed. Default Natural Weapons profiles can be found in Unarmed Combat. Natural Weapons cannot be enchanted.

Link to original

Natural Weapons (Fangs; 1d8 Splitting)

Circular transclusion detected: rules/4---talents--and--traits/traits/natural-weapons

Vicious (SB + 1)

Vicious (X)

The creature treats their SB as being X for the purposes of resolving damage. This does not effect the character’s Strength (Characteristic) Score.

Link to original

Strong Jaws

Strong Jaws

A Bite attack made by this character that deals damage automatically starts a Grapple test. The test to contest this Grapple is made against the original test made by the attacker. If the target Counter-Attack (Reaction) against a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness (X) trait.

Link to original

Other

  • During character creation, the Senche may learn the Catfall (Talent) for free.
  • Looted armor must be modified by a smith before the Senche can equip it.
  • The Senche does not have opposable thumbs, and will suffer penalties to any tasks requiring fine motor skills or grip, such as using a weapon. This is left to GM arbitration.
  • Senche are Large sized creatures. Attempts to hit the character with ranged attacks gain a +10 bonus.