The Ashlanders of Morrowind isolate themselves from most of “modern” Dunmer society, and have become nomads that travel the wastes. They are very distrusting of outsiders, and are traditionalist in their way of life.

After the Tribunal rose to power directly following the Battle of Red Mountain, these Dunmer refused to accept the new Tribunal, believing that they betrayed and killed Lord Nerevar at the Battle of Red Mountain. They follow the traditional old ways of ancestor worship as well as worshipping Daedra, specifically Boethiah, Azura, and Mephala.

The Ashlanders were slowly forced into the most dangerous and inhospitable parts of Morrowind by the Great Houses. This, their nomadic lifestyle, and their clan based culture caused them to become more hardy and adaptable in the hot wilderness around the slopes of Red Mountain.

Making an Ashlander follows the base profile of making a Dunmer character, but gains the following Traits and bonuses to represent their harsher lifestyle.

Traits

(Racial) Life in the Wasteland

Life in the Wasteland (Racial Trait)

Ashlanders are adapted to life in the volcanic grasslands and deserts around Red Mountain, and as a result gain a +10 bonus on all Survival tests made in hot climates, and count their Resistance (Fire) trait as being one point higher while in these environments.

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(Racial) Pride and Prejudice

Pride and Prejudice (Racial Trait)

Any social test except Intimidate made by or towards an Ashlander suffers a -10 penalty unless the other character is familiar with Ashlander customs and traditions. Additionally, Ashlander characters should keep in mind that most slights are resolved in their society by ritualized duels, often to first blood, but sometimes to the death if the perceived insult is grave enough to warrant it.

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Other Benefits

  • During character creation, Ashlanders may choose to begin with the Survival skill trained to Novice rank for free, instead of Destruction.