Scourge

Scourge (also known as the Daedric Scourge or Scourge, Blessed of Malacath) is a legendary Daedra artifact. It was forged from sacred ebony in the Fires of Fickledire, and is associated with Malacath. It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any daedra who attempts to invoke its power will be banished to the Void. It is the bane of the Dark Kin, and has the ability to banish daedra to the Void with a single blow. It also has the power to conjure daedra from Oblivion to do the wielder’s bidding; specifically, Dremora and Scamps can be summoned. It has been described as a “bold defender of the friendless”, which can be related to Malacath’s role as the Daedric Prince of Outcasts.

Scourge was once used by Mackkan, who banished many of Mehrunes Dagon’s minions with it. The mace eventually came into the possession of the Third Empire. It was hung in the armory of the Battlespire, and used in the name of the Emperor by the Shadow Legion against the Daedric Lords. In the aftermath of Dagon’s invasion of the Battlespire during the Imperial Simulacrum, the hidden mace was recovered from the Caitiff section of the Battlespire by a battlemage apprentice and used to help fight back against the retreating Daedric forces. Scourge survived the ensuing destruction of the Battlespire, and was returned to Tamriel. It now wanders the land with adventurers. The mace once came into the possession of Divayth Fyr, who kept it in Tel Fyr, a Telvanni wizard tower in Morrowind’s Zafirbel Bay. The Nerevarine supposedly liberated the weapon from Fyr’s collection in 3E 427.

Stats

PropertyValue
Damage1d8+4
Hand1
Range2m
QualitiesCrushing, Unwieldy, Concussive, Magic, Proven, Daedric Banishment
ENC2

Special Qualities

Daedric Banishment: If this weapon inflicts damage on a SL 3 or lower Daedra then that Daedra must make a Willpower test at a -20 penalty or be instantly banished to the Void. Daedra slain with this weapon by the current wielder can be summoned again at any point through the use of the Cast Magic action: they persist for ten minutes and have the Mindlock 0 and Bound trait.