Most ranged weapons use ammunition to reload: either arrows (bows) or bolts (crossbows). The material of the ammunition modifies the damage of the weapon on the shot it’s used for. The material of the ammunition can also impart certain qualities to the attack and determines the enchantment level of the ammunition. Ammunition is priced per 10 shots, and each shot is ENC 0 (so 10 shots is ENC 1).

Bolts have no unique rules associated with them, and their rules are built into the profile of the crossbows above. Arrows, on the other hand, come in one of two different types, each corresponding with the way that type inflicts damage. There are no cost differences between these types:

Ammunition Materials

NameDam ModQualitiesELPrice per 10 shots
Chitin--20016
Iron--20016
Silver+1Silvered55026
Steel+1-30020
Dwemer+2Magic400120
Moonstone+2Magic500100
Orichalcum+2-40080
Adamantium+3-1000160
Malachite+3Magic200140
Stalhrim+3Magic1000240
Daedric+4Magic1500300
Ebony+4Magic1250200
Dragonbone+5Magic1500600