Most ranged weapons use ammunition to reload: either arrows (bows) or bolts (crossbows). The material of the ammunition modifies the damage of the weapon on the shot it’s used for. The material of the ammunition can also impart certain qualities to the attack and determines the enchantment level of the ammunition. Ammunition is priced per 10 shots, and each shot is ENC 0 (so 10 shots is ENC 1).
Bolts have no unique rules associated with them, and their rules are built into the profile of the crossbows above. Arrows, on the other hand, come in one of two different types, each corresponding with the way that type inflicts damage. There are no cost differences between these types:
- Slashing Arrows (Broadheads): The shot gains the Slashing (X) (Weapon Quality) (uses the firing character’s Strength bonus as normal).
- Splitting Arrows (Bodkins): The shot gains the Splitting (X) (Weapon Quality) (uses the firing character’s Strength bonus as normal).
Ammunition Materials
| Name | Dam Mod | Qualities | EL | Price per 10 shots |
|---|---|---|---|---|
| Chitin | - | - | 200 | 16 |
| Iron | - | - | 200 | 16 |
| Silver | +1 | Silvered | 550 | 26 |
| Steel | +1 | - | 300 | 20 |
| Dwemer | +2 | Magic | 400 | 120 |
| Moonstone | +2 | Magic | 500 | 100 |
| Orichalcum | +2 | - | 400 | 80 |
| Adamantium | +3 | - | 1000 | 160 |
| Malachite | +3 | Magic | 200 | 140 |
| Stalhrim | +3 | Magic | 1000 | 240 |
| Daedric | +4 | Magic | 1500 | 300 |
| Ebony | +4 | Magic | 1250 | 200 |
| Dragonbone | +5 | Magic | 1500 | 600 |