Item Quality Level
The overall quality with which an item is crafted can have a dramatic impact on how effective it is in combat. The following table details what each quality level does to the profile.
| Item Quality | Armor/Shield Changes | Weapon Changes |
|---|---|---|
| Inferior | -25% Price, Increases weight class by one step | -50% Price, Weapon gains Primitive (Weapon Quality) |
| Common | No change | No change |
| Superior | +100% Price, Decreases weight class by one step | +200% Price, Weapon gains Proven (Weapon Quality) |
Certain extra qualities that can be used to enhance existing items, often only provided by skilled craftsmen. Price modifiers are based on the final price of the weapon after material modifiers.
Item Qualities
Many armor pieces and shields possess special rules, known as Armor Qualities, that represent specific effects or certain differences between armor types.
- Magic (Item Quality)
- Runed (Item Quality)
- Silvered (Melee Weapon Quality)
- Spell Focus (Weapon Quality)
Additionally, certain circumstances may cause an item to gain the Damaged (X) (Item Quality).
Weight Classes
Most armors and shields have a weight class, reflected by one of the qualities below, that represents how heavy and restrictive that armor is. When wearing multiple different types of armor and/or carrying a shield, the character always uses the effects of their heaviest armor piece.
| Weight Class | Quality |
|---|---|
| 0 | None (0) |
| 1 | Light (1) |
| 2 | Medium (2) |
| 3 | Heavy (3) |
| 4 | Super-Heavy (4) |
| 5 | Crippling (5) |
Weapon Qualities
Below are the three most important weapon qualities. Most weapons posses one of these qualities, which are critical to their identity. Their effects can stack on instances of themselves or with one another.
Other Weapon Qualities
Listed below are many of the other qualities weapons may have. It is important to be familiar with the qualities your weapons possess and how they interact with one another!
- Complex (Weapon Quality)
- Concussive (Weapon Quality)
- Dueling Weapon (Weapon Quality)
- Entangling (Weapon Quality)
- Exploit Weakness (Weapon Quality)
- Flail (Weapon Quality)
- Impaling (Weapon Quality)
- Hand to Hand (Weapon Quality)
- Hooked (Weapon Quality)
- Magic (Item Quality)
- Mounted (Weapon Quality)
- Primitive (Weapon Quality)
- Proven (Weapon Quality)
- Reload (X) (Weapon Quality)
- Shield Splitter (Weapon Quality)
- Sling (Weapon Quality)
- Small (Weapon Quality)
- Snare (Weapon Quality)
- Thrown (X-Y-Z) (Weapon Quality)
- Unwieldy (Weapon Quality)