All weapons have most of these attributes associated with them:
Damage (Dam)
The damage dealt by the weapon. Typically expressed as a die roll to which a value may be added.
Handeness
How many hands the weapon requires.
One-Handed (Weapon Attribute)
Weapon can be wielded in one hand.
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Hand and a Half (Weapon Attribute)
Weapon may be used with one or two hands (cannot be dual wielded). When using it in two hands, use the larger damage value (in parenthesis).
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Two Handed (Weapon Attribute)
Weapon requires the use of two hands.
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Reach
A melee weapon’s range in meters. Represents effective threat range and not merely the length of the weapon. Weapons with a minimum range (such as 2-3m) cannot attack targets below their minimum range.
Range
A ranged weapon’s short, medium, and long ranges. Attacking targets in close range provides a +10 bonus to attack tests with the weapon, while attacking targets at long range imposes a -20 penalty.
ENC
The weapon’s Encumbrance Value value.
Qualities
Any Weapon Qualities the weapon has.
Price
The base price of the weapon in Drakes.