This section contains prices for all the common, everyday things that characters need to survive, the luxuries that separate the rich from the poor, and the various properties and services that adventurers might need on their journey.

Lifestyle Expenses

Lifestyle expenses are a simple, average number players can use to track their spending during downtime and reflect the average amount a character spends on a daily basis to maintain a lifestyle of a certain comfort level. More comfortable lifestyles are typically more expensive but bring potential advantages in one’s status and perception.

These expenses include housing, food, entertainment, and all the other costs a character might accrue during normal daily life.

TypeTotal per Day
Squalid2
Poor5
Modest10
Comfortable25
Wealthy50
Aristocratic100

Food & Drink

The various cultures of Tamriel eat many different foods. For convenience, simply assume that food purchased reflects the food of the local culture unless the character goes out of their way to find something else. Superior quality food tastes better, but otherwise there are no game effects.

When consuming alcohol, every drink a character consumes in excess of their Endurance bonus causes them to lose 1 SP.

TypeENCPrice
Ale (mug)01
Ale (gallon)13
Meat (serving)04
Wine (common, pitcher)12
Wine (fine, bottle)1100
Bread (loaf)01
Cheese (hunk)02

Lodging

Often on the road an adventurer won’t have the option of choosing where to spend the night. But when they do, they’ll quickly discover that luxury is expensive. This section contains prices for a single night of lodging in an inn or other temporary accommodations, with more comfortable lodgings costing more while offering their own advantages.

TypePrice Per Day
SqualidFree
Poor3
Modest6
Comfortable10
Wealthy25
Aristocratic50

Common Services

This section contains rules for basic services a character may need, including transportation and message delivery.

TypePrice
Errand Runner (per task)1
Courier (per 5 kilometers)2
Post (letter/province crossed)1
Post (box/province crossed)5
Uncomfortable Transport (land or sea, w/food)10/day
Comfortable Transport (land or sea, w/food)40/day

Hirelings

This section contains prices for hiring NPCs to perform particular tasks. This can range from legions of hired mercenaries and servants to the services of a single skilled enchanter or smith.

TypePrice per Day
Slave (food/upkeep)3
Laborers5
Servants7
Thugs (enforcers, thieves)8
Guard (sentries, town militia)10
Ranger (scout, guide)20
Craftsmen (smith, tailor, jeweler)25
Apprentice (spellcaster, alchemist, enchanter)30
Mercenary (professional soldier)50
Scribe/Clerk (lawyer, bureaucrat)75
Mage (spellcaster, alchemist, enchanter)100

Adventuring Gear

Between tools and supplies there are plenty of things that an adventurer might find themselves needing on the road. A superior quality item provides a +10 bonus to any tests associated with it, while an inferior quality one imposes a -10 penalty.

Containers like the sack, backpack, or chest hold the listed amount of ENC, but halve the total effective value of the ENC contained within them as long as the objects could reasonably fit.

TypeENCPrice
Abacus110
Backpack (small, holds 10 ENC)120
Backpack (large, holds 20 ENC)230
Bedroll120
Blanket110
Bottle (glass)020
Caltrops (bag of 20)010
Candle01
Case (map/scroll)110
Chain (3 meters)150
Chalk (piece)01
Chest (holds 20 ENC)675
Climber’s Kit2150
Crowbar135
Flask15
Grappling Hook025
Hammer/Saw/Mallet/Chisel115
Healer’s Kit175
Holy Symbol040
Hourglass0250
Hunting Trap (small cage)440
Hunting Trap (large jaws)680
Ink (bottle)050
Ink Pen01
Iron Spike01
Jug11
Ladder (rope, 3 meters)320
Lantern (bullseye)1120
Lantern (hooded)160
Lock (per success threshold)025
Magnifying Glass0800
Manacles130
Mirror (small)045
Oil (flask)11
Paper (10 sheets)03
Parchment (10 sheets)02
Pick (miner)120
Pole (3 meter)11
Pot230
Pouch (holds 5 ENC)010
Quiver (holds 30 arrows/bolts)115
Rations (2 days)140
Rope (hempen, 20 meters)210
Rope (silk, 20 meters)2100
Sack (holds 30 ENC, must be carried in at least one hand)11
Scale (merchant’s)165
Shovel120
Spyglass11000
Survival Kit (tinderbox, knife, etc)150
Tent (per person)135
Torch (includes oil)12
Vial (1 potion)02
Water-skin (2 liters)13
Whistle01

Tools

Some characters need specialized tools for their profession. Some of these can be easily carried, while others cannot. A superior quality tool set provides a +10 bonus to any tests associated with it, while an inferior quality one imposes a -10 penalty.

TypeENCPrice
Alchemist (Field) (max depth 4 ingredients)1500
Alchemist (Lab)*500
Smithy*200
Delicate Craft Tools (jeweler, cartographer, etc)1300
Simple Craft Tools (potter, carpenter, etc)5100
Thief (lockpicks, probes, etc)025
Cooking (travel)330

*This tool set is too large for one person to carry and instead requires a small space of its own.

Entertainment & Recreation

The prices here are for books, games, and other assorted recreational or entertainment items. Most of these have no game effect, though the GM might rule that characters can learn certain things by reading books or by giving them bonuses on tests for referencing them. Superior quality might reflect nicer looking materials, or in the case of books, that the book itself is a rare edition.

TypeENCPrice
Dice01
Game Set110
Deck of Cards05
Tickets to Local Event015
Book1100
Lute/Harp180
Drum230
Flute150
Horn2100

Clothing & Jewelry

As with food, clothing varies drastically across Tamriel. As such the items in this section are meant to be generic and apply regardless of culture. Superior quality clothing or jewelry looks better or is more durable, depending on the item. Clothing items have an ENC of 1 (0 when worn) and jewelry an ENC of 0.

TypePrice
Common Clothes (EL 100)20
Fine Clothes (EL 400)100
Traveler’s Clothes (EL 100)80
Robes (EL 400)40
Gemstone50
Gemstone (Flawless)200
Ring (simple, EL 250)100
Ring (fine, EL 500)300
Ring (jeweled, EL 1000)1000
Ring (extravagant, EL 1500)5000
Necklace/Amulet (simple, EL 250)200
Necklace/Amulet (fine, EL 500)600
Necklace/Amulet (jeweled, EL 1000)1500
Necklace/Amulet (extravagant, EL 1500)7500

Livestock & Pets

Livestock is critical to the survival of many communities. The cost to maintain livestock (grazing is usually free, but it is important to have food stockpiled) for a week is roughly a twentieth of the animal’s price.

TypePrice
Cow500
Horse (draft)600
Horse (riding)500
Horse (war)1000
Guar450
Guar (war)900
Chicken10
Pig300
Sheep150
Slave400

Property & Transportation

Some adventurers are not wanderers and own property of their own. For some this takes the form of a small home, while others own and operate entire ships! Maintaining a property or means of transportation costs 1% of its total price every month.

TypePrice
Hovel/Shack100
Cabin/Cottage1000
Apartment1000
Small House2500
Large House5000
Villa/Mansion10000
Estate50000
Cart (small)60
Cart (large)120
Wagon250
Rowboat100
Sailboat500
Silt Strider10000
Ship (small)30000
Ship (large)60000
Warship (small)50000
Warship (large)100000