Tamriel is a land of innumerable magical wonders, many of which find their way into the markets and guild halls of average Tamrielic cities. This section contains prices for those items.

Soul Gems

Soul gems are gems that can be used to capture the souls of men and beasts. There are a number of different soul gems, each of which has its own maximum soul energy and can only hold certain types of souls. Black souls are the souls of men, mer, and the beast races. All other creatures have white souls. Soul gems have an ENC of 0.

Characters can also purchase soul gems that are completely, or only partially, full. The price of filled soul gems can be determined with the following formula:

Filled Soul Gem Price: Gem Price + (Gem Price × [% full, as decimal])

TypeSoul TypesMax. Soul EnergyPrice
PettyWhite10025
LesserWhite250100
CommonWhite500250
GreaterWhite10001000
GrandWhite15002500
BlackAny15005000

Enchanted Items

Finding an enchanted item for sale can be difficult, and when they are for sale they are often extraordinarily expensive due to how rare skilled enchanters are. Only mages regularly traffic in these items, and they know their true value. The price of the item should incorporate the price of the base item and the strength of the enchantment. The GM should feel free to select from the prices below based on what they feel is appropriate, but note that these prices are just estimates and are not as accurate as pricing the items using the rules in the next section.

Spell LevelRough Cost
1100–250
2250–1000
31000–2500
42500–5000
55000–10000
610000–25000
7+25000+

Enchantment Services

Enchanted items can be extremely powerful and extremely expensive. Characters can hire enchanters to create items with enchantments of all types. Their cost is determined by the following formula:

Enchanted Item Price: Soul Gem + Item + Fee

The formula above assumes the character is paying for the Soul Gem, the base item, and the enchanting service. If the character is providing either the soul gem, the base item, or both, then ignore that portion of the cost. The fee the enchanter charges should be based on the total spell level of the enchantment. All of these prices assume a Binding Strength of 3 for the purposes of cast enchantments. Higher/lower binding strengths require more/less skilled enchanters, which increase/decrease the total price by 20% for each step (max 5).

Spell LevelCost
1100
2250
3500
41000
52500
65000
7+10000

Spell Scrolls

Spell scrolls are single use items that have had a particular spell bound to them through the use of enchanting. By reading the magical inscription on the scroll the character can invoke the stored magic without the difficulty of casting it themselves.

All of these prices assume a Binding Strength of 3. Higher/lower binding strengths require more/less skilled enchanters, which increase/decrease the total price by 20% for each step (max 5).

Spell LevelCost
130
245
390
4150
5300
6600
7+1500

Spell Tomes & Training

Spell tomes are one of the ways that characters can learn conventional spells. Spell tomes are books (despite their name, they can be fairly small) that contain the knowledge necessary to use a given spell. They not only contain practical instructions for using the spell, but a history of the evolution of the spell, alternative forms of casting, mnemonic devices, and other information that can help a character attain a full understanding of the magic they are learning to use.

Learning a spell from a tome takes a number of days equal to the spell level. This time must be spent in practice and study.

Alternatively, a character can be taught a spell. This takes one less day (to a minimum of 1 hour) than it would take to learn the spell from a tome but also requires a teacher. Use the costs above as the training cost.

Spell LevelCost
125
250
3100
4250
5500
61000
7+5000

Alchemical Ingredients

TypeStrengthDepthPrice
Ubiquitous211
Plentiful525
Common10310
Uncommon15435
Rare255100
Very Rare506250
Extremely Rare1007500
Legendary20081000
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Alchemist Services

Potions can be quite useful when employed correctly. Characters can hire alchemists to create potions or poisons with effects of all types. Their cost is determined by the following formula:

Potion/Poison Price: Ingredient + Fee

Determine the effects of the created potion using the normal potion or poison creation rules found in the Alchemy section. The formula above assumes the character is paying for the ingredient and the alchemy service. If the character is providing the ingredients, then ignore that portion of the cost. The fee the alchemist charges should be based on the total spell level of the potion.

Spell Level / Duration ModCost
15
210
325
450
5100
6250
7+500

Common Potions

Transclude of common-potions

1 item under this folder.