Allows a character to teleport themselves, or several people, over vast distances. The ritual requires a magic circle be created, which requires a Mysticism skill test. The GM should make this test for the character in secret, and note the results. Knowledge of this ritual is uncommon to most mages.
The ritual itself is an hour long incantation, requiring a Mysticism skill test with a -20 penalty. The character must also pay 500 magicka, which can be paid with any magicka source as per the normal rules for ritual spellcasting. Any characters who will be teleported must be within the circle throughout. When the character makes the test, they must choose a target location. This can be anywhere that they have ever been, or scried, as long as they can clearly picture the location in their mind. If they pass the test, any characters within the circle (which can include the character) are instantly transported to that location. If the caster rolls an unlucky number on the test the characters are sent to a random location instead (chosen by the GM).
Alternatively, the active character can utilize the memories of some other character (assuming they are within the circle) to determine the target location. This requires a Willpower test on the part of the character providing the memories and adds a -10 penalty to the active character’s Mysticism test.