| Result | Effect |
|---|
| 1–2 | Flinch All characters within a few dozen meters twitch slightly. |
| 3 | Magicka Leak The caster loses 2d8 magicka. Who knows where it went? |
| 4 | Blight Plants around the caster wither and die within 50 meters. |
| 5 | Out of Breath The caster loses 1d4 SP. |
| 6 | Localized Aging One of the caster’s limbs, chosen at random, becomes crippled for 1d8 rounds. |
| 7 | Newfound Strength For the next minute the character gains 50 Strength, but if they do anything except stand still, they must make an Agility test at a -40 penalty. On a failure, the character falls prone as they are unable to control their body. |
| 8 | Not Right… The caster’s characteristics are switched around as their body morphs and warps. Roll 1d10 for each characteristic once. On a six or higher, the characteristic score switches places with the next score that rolls a six or higher. This happens every hour for 1d4 hours, after which the character returns to normal. |
| 9 | Contortions The caster’s muscles begin to spasm uncontrollably; they are rendered entirely helpless for 1d4 rounds. |
| 10 | Overgrowth One of the caster’s limbs, chosen at random, begins to grow uncontrollably. The first round it becomes crippled for 1d4 minutes, and the character must make an Endurance test with a -20 penalty. If they fail, the limb is lost the next round as it explodes in a burst of gore, and they take 3d8 damage that ignores all armor and mitigation. After the duration it returns to normal. |
| 11+ | Adrenaline The caster’s vital systems kick into overdrive, and they must make an Endurance test or die within seconds. |