During their Turn a character can move before or after taking their action (or both), though they may not move further than their Speed in meters during a single round unless they take the Dash action. Furthermore, characters cannot move through a space occupied by a non-allied creature.
Movement Budget
Movement Budget
A character’s Movement Budget is determined by their highest Speed (usually base speed). During their Turn a character can move a total number of meters up to their Movement Budget. This movement can take place at any point during a character’s Turn, either before or after any actions they take.
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A character’s Base Speed is 13m and their Climb Speed is 7m, so their Movement Budget is 13m. They make a standard move for 8m, so they can only climb for 5 meters with their remaining Maximum Movement unless they use a Dash action.
Difficult Terrain
Difficult Terrain
Sometimes terrain can be more difficult to traverse than usual, like when trudging in water, through a forest, or other similar terrain. Moving through Difficult Terrain doubles the “cost” of movement, unless the character passes an Athletics or Acrobatics test before moving.
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Swim Speed and Climb Speed
Swim Speed and Climb Speed
Moving while climbing or swimming underwater uses a character’s Climb Speed or Swim Speed respectively. Both speeds are half of their Base Speed (round down) unless otherwise specified by a talent or other ability.
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Jumping
Jumping
A character may also make an Acrobatics test to jump over or up to an obstacle, either horizontally or vertically. This can represent either completely clearing the obstacle or just jumping high enough to grab it with both hands, depending on what the GM feels is appropriate. If the character does not spend several seconds running or otherwise preparing (approximately a round) before the jump, then they suffer a -10 penalty to the test.
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Falling
Falling
Falling inflicts 1d10+[meters fallen beyond 2] damage to the body. This damage ignores Armor. If a character falls 2m or less and is in control of their body when falling (not tied, Paralyzed, Unconscious, surprised, etc.), they do not take any damage from the fall.
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